Iron Harvest is set in
an alternate history version of WWI Earth. The countries have slightly
different names however, their history is mostly similar to real-world World
War 1, with the main difference being Nikola Tesla’s role in the development of
the world. It is implied that Nikola Tesla was the main driving force for most
of the innovations in the world, along with inventing mechs and advanced power
sources. The game is split into campaigns following each of the major players
in the conflict between countries while also connecting all of them through an
overarching narrative.
The first campaign follows the Polania Republic rebellion against its Rusviet oppressors. This campaign follows Anna Kos on her journey and fight to help the people of the republic. These missions are often based around being an underdog fighting force, as the government of Polania has conceded to the Rusviet forces. The second campaign in Rusviet follows Janek Kos, the older brother of Anna Kos and Olga Morozova, who are caught up in a revolution as the Rusviet and Polana countries are working on a ceasefire. The third campaign is focused on Germany, aka Saxony, in the world of Iron Harvest and has the player controlling both the prince, who is next in line as ruler, and an old tactician who is helping during the fighting. Each campaign not only has unique narratives but also allows for experiencing the various countries’ different units and mechs that are exclusive to them.
The gameplay of Iron Harvest is fairly similar to that of other RTS games. There is often base construction to build up units and mechs, and the ability to claim resource points to gain more resources. The combat of the units is fairly well done, with the ability to seek cover and raise their efficiency as they level up. The mech units add unique twists to the standard combat, such as having one that operates as both a mortar system and a moving troop transport. The gameplay has good variety, with most campaigns focusing on different aspects. The Rusviet campaign, in particular, focuses more on stealth than the direct approach of the Saxony campaign. Stealth in Iron Harvest is a mixed bag, as it has some unique ideas, such as the ability to be perceived as invisible, but ultimately feels tedious. There is also a multiplayer mode for those who wish to fight against other players.
Iron Harvest’s graphics are decent, especially for an indie title. There are some areas where the graphics leave much to be desired, such as zooming in on the human models. While they have decent-looking models, they are not great. The mechs have good designs and models with clear and detailed texturing. The terrain is well crafted, along with building textures, and the destructability of each element is detailed and believable. There were some graphical issues, however, in the overall game. One of the biggest was the cutscenes, which were incredibly buggy. The review was done on a PC above the required specs and still had freezes and stuttering that made it seem as though the game was going to crash, but they worked themselves out.
The audio of the game was decent. The voice acting was well done and never felt overdone or lacking in direction. The game was played with the recommended regional voice acting, which was in the native language of the game. The soundtrack was lacking, however not terrible, it could be repetitive at times. The tracks all suit the campaigns and matched the music that is associated with the various cultures.
Overall, Iron Harvest was a decent RTS game. The gameplay was engaging, with the only real frustrations stemming from the stealth segments, which could be somewhat finicky. The graphics, while not spectacular, did their job and added depth to the game. Iron Harvest’s audio design was a mixed bag, but the strong voice acting made up for the lackluster soundtrack.


